2/26/2024 0 Comments Prey mooncrash redditDo you really want to spend time exploring the crew quarters, in hopes of netting better gear? Or do you beeline for the objective and plan to swing back later? IDG / Hayden Dingman The Corruption meter sits in the top-right corner, always creeping upward. That last bit is the part that’s been hardest to adjust to, as someone who strip-mined every room in Prey proper. Mooncrash breaks that cycle because you’re always short on resources-on ammo, on health packs, on armor, or even just on time itself. These games are prone to letting players fall back on familiar patterns. Over and over, and the fun is in realizing that yes, you did indeed need that pistol ammo. “Okay, I’ll leave these shotgun shells here because I don’t even have a shotgun in The Volunteer’s loadout, but The Engineer can use them later.” “I’ve already got two health packs, I guess I can leave this one for later.” “Hm…do I really need this pistol ammo?” It turns the entire Pytheas Moonbase into a chess game, except you’re playing chess against yourself. If you strip a corpse clean with your first character, those items are still gone when you come back with the next. These elements are persistent across a set of runs, so if you use the hacking character first and come back to that room later, the door will open. You’ll find machines that need repairing, and only one character is good with repairs. Because the simulation resets only when all your characters are finished, you’ll come to doors that can only be hacked open, and only one character is good at hacking. In Mooncrash, you don’t have those luxuries. I also invested heavily in any stealth-centric skills, and barely touched Typhon powers. For me, it was the wrench for Mimics, the silenced pistol for Phantoms, the shotgun for anything larger, and the EMP Charge for robots. In Prey proper, as with any systems-heavy game of this kind, there’s a tendency to find a pattern and exploit it. Stay too long, and the simulation “crashes” and resets again. It’s called “Corruption.” For every 20 minutes or so you explore, the enemies go up one level in power. Oh, and the longer you stay in the simulation, the more dangerous it gets. Also, a whole new section of Pytheas unlocks, including the Crew Quarters and a labyrinthine mining area. At this point, the simulation resets only when both characters either escape or die. Do so, trigger the escape pod, and you’ll unlock the second survivor: The Engineer.Īnd I know I already said this once, but now Mooncrash gets even more interesting. Now it’s much more likely you’ll make it to the end intact. So you head back into the simulation with a shotgun. A shotgun, for instance, costs 750 points. Killing enemies or achieving objectives earns you “Sim Points,” and these can be spent between runs. Die, and the simulation “resets.” Here’s where Mooncrash really starts to get interesting, as you carry over any skills you unlocked last time, and also have access to any Fabrication Plans you gathered.
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